Sunday, 22 August 2010
rotation drag in action script
var objectnewdeg = 0;
var objectdeg = 0;
var mindeg = 0;
var maxdeg = 300;
/* this function rotates the object live as the user drags */
rotateobject = function () {
/* this checks whether the user is rotating within the max and min rotation factors defined in the variables above, it only allows rotation if it is within the set limits, otherwise the object won't move */
if (objectnewdeg>=mindeg && objectnewdeg<=maxdeg) {
curpoint = _xmouse;
objectnewdeg = objectdeg+(curpoint-objectstartdeg);
_root.object_mc._rotation = objectnewdeg;
}
};
/* This starts the object rotation function and sets the starting point of the user's click - all rotation is then based on the difference between where the user first clicks and where they drag to */
_root.object_mc.onPress = function() {
objectstartdeg = _xmouse;
objectrotInterval = setInterval(rotateobject, 10);
};
/* This stops the rotation as soon as the user let's go. It also checks that the user has not been able to drag further than the min or max limits before the code could correct them, and if they have, adjusts the rotation to fit within the limit boundaries */
_root.object_mc.onRelease = function() {
clearInterval(objectrotInterval);
if (objectnewdegmaxdeg) {
_root.object_mc._rotation=maxdeg;
objectnewdeg = maxdeg;
}
objectdeg = objectnewdeg;
};
/* This is the same as the function above, but executes if the user has drifted off the object when they stop dragging */
_root.object_mc.onReleaseOutside = function() {
clearInterval(objectrotInterval);
if (objectnewdegmaxdeg) {
_root.object_mc._rotation=maxdeg;
objectnewdeg = maxdeg;
}
objectdeg = objectnewdeg;
};
While this code may have more lines, it's much simpler to follow. In addition it also allows you to set a maximum and minimum rotation factor, so you can set how far you want the user to be allowed to rotate the object in either direction.
To use it, simply paste it into frame 1, and create and MovieClip on the stage with the instance name 'object_mc'.
Monday, 28 June 2010
Monday, 21 June 2010
report on the applications of interactive media in industry

http://www.artsource.nl/ (business)
This website is of a personal portfolio design.
The site is designed to show off there best portfolio examples. In terms of sales the designer has used her skills to show what she can do by turning her office into a illustration and making it interactive.
when I hovered over the draws on the desk they opened out and displayed a message which I assumed was the main navigation menu.
This was produced using movie clips inside button components so when hovered it would display the the movie of the draw opening.
There was also other interactivity as when I hovered over the lamp shade the light came on. By doing this added a little humour and more entertainment to her portfolio. It has also shown what she is available of creating in flash.

http://www.ford.com/ (business)
This website is of the ford website, the sales in this site is communicated by using a brand new ford car to help promote their sales.
The website is designed to sell and advertise new cars, in doing this the ford car in the main banner attracts attention as this is a brand new car in there range.
below the main banner the website displays more images of the latest modern cars which they have on sale. this will help there sale increase as the user will be able to come to this site and browse for a car for themselves.
They have accomplished this by using a high quality photograph of there latest car and using it as there main banner. they have used a blue gradient background which flows around the body of the website this communicates to the user that ford is a high quality car sale service.




the effectiveness and impact of interactive media as a means of communication,
The Psychological Impact of Interactive Media on communication In today's society, computers and interactive media products have become one of the main needed and necessary products children have wanted, due to the quick passed, very exciting graphics and story lines in games have become a everyday activity in the child's life. Although the computer has been one of human kinds greatest technological advancements, the bright flashy screens and story lines in exciting new games have overtaken the minds of young children and have also become a main exercise for people today. Each form of communication in interactive media products have had a great impacts on societies, socially and psychologically. In spite of video games entertaining value, the contents and the use of it has been quite an issue for some people. Many blame video games for its violent contents and claim that video games communicate trouble with children’s process of growing up. A quote is is shown below here, taken from http://www.telegraph.co.uk/news/uknews/1967794/Video-games-cause-violence-most-children-admit-to-Ofcom.html
Interactive Technologies by today's society. In conclusion, the philosophical and psychological facts of technology cannot be ignored in relation to technology and society. Here, we are dealing with a second order effect arising from technological determinism. Not only does the current state of technology determine our choices for the future but it also influences our intellectual and emotional responses (the way we think/feel) to technology and to socio-economic problems generally. Despite the difficulties in assessing technology's impact, we have no choice but to try. Failure to address the impact of the new information technology may well result in increasing control of information by a powerful few, and in further erosion of the rights and choices of individuals regarding the application of new technology.
Sunday, 20 June 2010
Critically analyse interactive media products


