Sunday, 22 August 2010

rotation drag in action script

/* sets the starting point for the maths that follows */
var objectnewdeg = 0;
var objectdeg = 0;
var mindeg = 0;
var maxdeg = 300;
/* this function rotates the object live as the user drags */
rotateobject = function () {
/* this checks whether the user is rotating within the max and min rotation factors defined in the variables above, it only allows rotation if it is within the set limits, otherwise the object won't move */
if (objectnewdeg>=mindeg && objectnewdeg<=maxdeg) {
curpoint = _xmouse;
objectnewdeg = objectdeg+(curpoint-objectstartdeg);
_root.object_mc._rotation = objectnewdeg;
/* This starts the object rotation function and sets the starting point of the user's click - all rotation is then based on the difference between where the user first clicks and where they drag to */
_root.object_mc.onPress = function() {
objectstartdeg = _xmouse;
objectrotInterval = setInterval(rotateobject, 10);
/* This stops the rotation as soon as the user let's go. It also checks that the user has not been able to drag further than the min or max limits before the code could correct them, and if they have, adjusts the rotation to fit within the limit boundaries */
_root.object_mc.onRelease = function() {
if (objectnewdegmaxdeg) {
objectnewdeg = maxdeg;
objectdeg = objectnewdeg;
/* This is the same as the function above, but executes if the user has drifted off the object when they stop dragging */
_root.object_mc.onReleaseOutside = function() {
if (objectnewdegmaxdeg) {
objectnewdeg = maxdeg;
objectdeg = objectnewdeg;

While this code may have more lines, it's much simpler to follow. In addition it also allows you to set a maximum and minimum rotation factor, so you can set how far you want the user to be allowed to rotate the object in either direction.

To use it, simply paste it into frame 1, and create and MovieClip on the stage with the instance name 'object_mc'.

Monday, 28 June 2010

Monday, 21 June 2010

report on the applications of interactive media in industry

The ipod touch is a well known interactive application, for it's use. The Ipod touch touch has had increased sales due to interactive media apps. The apps are created by other designers and downloaded to the web. There are now thousands of apps with all different purposes.
They have constructed there layout in a interesting format which is usability friendly.
The interface displays visual icons that refer to the content they are displaying. When the user touches there specific icon (apps) then a new section (page) is opened.
The way the ipod scrolls down pages and documents is very unique as it has a function within the phone that lets you scroll with ease. This basically means that when the user scrolls and lets go then the ipod will carry on scrolling down all the pages until the user touches the the screen again. (business)

This website is of a personal portfolio design.
The site is designed to show off there best portfolio examples. In terms of sales the designer has used her skills to show what she can do by turning her office into a illustration and making it interactive.
when I hovered over the draws on the desk they opened out and displayed a message which I assumed was the main navigation menu.
This was produced using movie clips inside button components so when hovered it would display the the movie of the draw opening.
There was also other interactivity as when I hovered over the lamp shade the light came on. By doing this added a little humour and more entertainment to her portfolio. It has also shown what she is available of creating in flash.

(leisure) This interactive piece of technology is well known in gyms.

In terms of entertainment the machine is not designed to entertain but to help your body lose weight. However the interface does keep you entertained by keeping you informed with how much time you have left, and how much weight you have lost. The design and looks of this computer is based on a rectangular shape just like a TV.

The purpose of this design is to input your details into the computer using the buttons below the LCD screen then you are to choose a running mode from the button which is displayed "mode"

once your mode is selected the run will start and the user can adjust the level of the workout with the positive and negative icons shown at the button of the LCD panel.

The reason why the user understands this is because of the icons displayed on the buttons.

This website is of the ford website, the sales in this site is communicated by using a brand new ford car to help promote their sales.

The website is designed to sell and advertise new cars, in doing this the ford car in the main banner attracts attention as this is a brand new car in there range.

below the main banner the website displays more images of the latest modern cars which they have on sale. this will help there sale increase as the user will be able to come to this site and browse for a car for themselves.

They have accomplished this by using a high quality photograph of there latest car and using it as there main banner. they have used a blue gradient background which flows around the body of the website this communicates to the user that ford is a high quality car sale service.

Please click on the link below to see this website.

A report on interactive media in the industry

When the user first logs into this website, the user does not expect to play a game before entering this site. There website contains allot of data and information so they had to think of a interactive way of keeping there customers on the site while there site content loads.

I think the way they have approached this idea is very clever that will keep the user occupied and they have the users attaition, for the whole time the preloder loads which certainly works. This idea also shows the user how well they can produce flash games so already they are proving themselves well.

Once the site content has reached 100% of bytes and is loaded, the graphic shows a Ipod in a persons hand. The ipod touch is the latest generation of phones out at this current time, so this communicates that this design team is on track with ideas and innovation.

This graphic would have been produced in a software such as fire works or photoshop and saved as a PNG 32 or equivalent for the web.

The hand would have been taken using a high resolution digital camera and then edited using photoshop or fireworks.

When I moved the pointer and clicked on a navigation button I noticed the button changed. It had sunken in and a finger was placed over the Rollover state. They produced this to make it look as if it was being pressed down.

This really made me feel as if I was actually using the ipod touch virtually.

As I released the click on my mouse the finger disappeared and the graphics inside the ipod transformed into a new room.

I was not expecting for this to happen, as I thought I was going to be taken to a static page, but the new page turned out to be very interactive.

As the Page loaded I noticed everything inside the page was interactive I have noted a few visual cues which first caught my attention. Such as the woman on the office chair turns her head around as the page is displayed. the visual cue communicates to the user that this area is to be clicked as there is more info,

The TV flashes and changes colour which communicates to me that they want me to click here as the TV might display some interactive content.

There is a dart board in the far background which shows that they have made a game for the user to play.

the effectiveness and impact of interactive media as a means of communication,

The impact of interactive media and a means of communication.

The Psychological Impact of Interactive Media on communication In today's society, computers and interactive media products have become one of the main needed and necessary products children have wanted, due to the quick passed, very exciting graphics and story lines in games have become a everyday activity in the child's life. Although the computer has been one of human kinds greatest technological advancements, the bright flashy screens and story lines in exciting new games have overtaken the minds of young children and have also become a main exercise for people today. Each form of communication in interactive media products have had a great impacts on societies, socially and psychologically. In spite of video games entertaining value, the contents and the use of it has been quite an issue for some people. Many blame video games for its violent contents and claim that video games communicate trouble with children’s process of growing up. A quote is is shown below here, taken from

"Two thirds of those aged between 12 and 15 said that violence in games had more of an impact on behaviour than violence in television or films, the study by Ofcom found".

The reasons of that is, of course, children’s exhibition of violence. It is interesting to find that actually video games assist children a lot in their education as to introduce the first stage of computers and expand their ability on spatial subjects. It is also interesting to find that video games also communicate children in improving their hand-eye co-ordination, causing their reflex to be sharpened. As for an opinion saying that playing video games will make a kid’s social life poor, there is also an argument stating that video game culture has formed a little community, in which the players teach each other and co-operate as one encounters difficulties. In other word, video game culture here plays a big role in expanding gamers’ social life. As the technological era continues through time, daily life has become more reliant on technology (computers). The daily life of a persons interaction with other people has greatly decreased. With simply sending an e-mail to a friend or family member, the interaction has become less face-to-face, but more face-to-screen. Although this change is happening it is not all bad. With the use of this product, the time used planning arrangements and parties would be minimized, the time you have would be more effective such as things like playing sports and other interactions. Although we all look up to today's technology as a great advancement, many others look at it as a negative asset in today's society. Being a computer user quite regularly the need for a computer has become a compulsory need. The uses of the PC and technology has been outstanding. The new internet refrigerators and telephone operated air conditioners, life has become more and more simpler. Although life has become a dream with technology, the plain reality has kept use down to earth. With the life of a human on average, we use something technological at least 50 times or more per day. With a break though in technology everyday man has been unable to keep up. Computers, Car Stereos, Cars, Mobiles, Refrigerators, Air conditions, Printers, cameras, the list goes on and on. We have been around technology everyday in our life time. From the first automobile to the first television set, we have loved and adored technology. Interactive and communication technologies are transforming the way we communicate, work, learn, and play. As today's society grow, we develop an understanding of our self in relationship with other people. Our increasing cognitive abilities allow us to take the perspective of others and to understand how our actions produce consequences that can be harmful or beneficial to others. Specifically young people grow in an ever-expanding social environment that includes family, school, and other community organizations. As they interact with others within their social environment, young people gain an understanding of the expectations that are expected for their behaviour. Parents, teachers, and other important adults are actively involved in the moulding of norms and values that are considered acceptable in the social environment today. Through this process, young people develop a sense of personal identity and values that guide their decision-making and behaviour. On September 17 and 18, 1999, a group of researchers and practitioners met in a 2-day workshop to frame a research agenda around issues of the social dimensions of the use of interactive technologies by young people. The results from the experiment where as to be expected, people mostly young people have found it easier to communicate with other people over the internet because it is not a face to face experience. This form of communication has allowed the user to become alias to the real world but make a anonymous identification. Although not much information or answers were gathered from the experiment the information supplied was sufficient to gain the point of view that information technology has had a effect on the child's interaction development. Parents, educators, policy-makers, technology designers, and others require greater understanding of the social dimensions of the use of interactive technologies by people. This understanding will allow for the establishment of policies, strategies, and technology-based environments that will foster the safe, responsible, and beneficial use of

Interactive Technologies by today's society. In conclusion, the philosophical and psychological facts of technology cannot be ignored in relation to technology and society. Here, we are dealing with a second order effect arising from technological determinism. Not only does the current state of technology determine our choices for the future but it also influences our intellectual and emotional responses (the way we think/feel) to technology and to socio-economic problems generally. Despite the difficulties in assessing technology's impact, we have no choice but to try. Failure to address the impact of the new information technology may well result in increasing control of information by a powerful few, and in further erosion of the rights and choices of individuals regarding the application of new technology.


screen design in others work.

Sunday, 20 June 2010

Critically analyse interactive media products

The ipod touch has taken off to be one of the worlds greatest selling phones.
But when using the product there are some issues that I am going to discuss further. 

When a user buys one of these phones, they exspect all things to be working correctly but neally 35 % of users are having problems with there screens, some say that it don't work at all while others say it is just in specific parts of the screen when touched. A quote here from a user has had the same experience as many. taken from website

"A friend wrote that the whole top section of his iPhone is dead. It doesn’t register any touch at all. Investigating further, it appears that some iPhone touchscreens have started failing. Symptoms begin with lack of touch response in either the top or bottom strip. The problem is being referred to as dead strip."

This is just one fault of many another problem these phone encounter are

people say that the iphone brings up error messages when trying to update information.
Others say that there Iphones have missing functions and are unable to view certain files.

The most common iphone problem is shown below,

"One of the mostly faced and most common ipod touch problems is the performance of the ipod touch as per the expectations of the users or customers. What does it mean when we speak of the performance? It means the freezing of the browser sometimes in the middle of the operation. This freezing of the browser results due to slow operation of the processor. As per the survey conducted it was found that in order to deal with this problem customers have to reset or restart the ipod touch."

The Problem I see with the Iphone, "is that it is getting beyond what it was designed for" For example where has the original phone gone? the issue is this, a computer is a big piece of technology and when compressed inside a phone this is when we are seeing issues.
However computer parts are getting smaller and neater but we are still not ready for this innovation yet. I believe more time is needed before we can see a better improvement on the Iphone before releasing it out into the public.